The Satisfaction level diagram shows how satisfaction level of specified super goal changes with time.
At the
upper part of the diagram there is red line --- desired satisfaction level. It
represents desirable level of satisfaction for the super
goal.
Bold curve
on the diagram represents how satisfaction
level of the super goal is changed with time. While satisfaction level is below desired satisfaction level, the super
goal wants to increase satisfaction level,
because super goal is under-satisfied.
If satisfaction level is above desired satisfaction level then super goal
wants to decrease satisfaction level,
because the super goal is over-satisfied.
Both
under-satisfaction and over-satisfaction lead to discomfort.
Discomfort level is calculated either as square
of under-satisfaction or as square of over-satisfaction.
Example:
Let desired satisfaction lever = 10
Let current satisfaction level = 13 (that mean
over-satisfaction for 3).
Then discomfort level = (10 – 13) ^2 = 9
Let
consider satisfaction level curve. On the
diagram the curve consists of:
-
3
decreasing exponential curve fragments.
-
2
vertical lines.
Exponential
curve fragment represents changes in satisfaction
level caused by fading. The more fading factor is the more steeply satisfaction level curve is decreasing. The
more Fading period is the less satisfaction
level curve decreases over time. (In real PCnous implementation exponential
curve fragment isn’t continuous. Actually the curve fragment looks like stairs
with a step length = Fading period)
Vertical
line represents momentary satisfaction level
jump. This jump is caused by goal’s event impact
(“goal’s event impact 1” and “goal’s event impact 2”).
The closer satisfaction level to desired satisfaction level is the less reward is distributed among the cause
concepts of the goal’s event impact
Note: if satisfaction
level is higher than desired satisfaction
level then the cause concepts will get
negative reward).
Discomfort
level before “Goal’s Event Impact 1” was:
discomfort level before = (desired satisfaction level –
"Satisfaction Level before impact") ^ 2
Discomfort
level before “Goal’s Event Impact 1” was:
discomfort level after = (desired satisfaction level –
"Satisfaction Level after impact") ^ 2
So, it is
easy to calculate total reward which will be
distributed among the cause concepts of the
“goal’s event impact 1”:
Reward = discomfort level
before - discomfort level after
Example:
Let discomfort
level was 15 and after the event impact discomfort level became 11. That
means that Reward = 15-11 = 4. So, Reward = 4 will be distributed among concepts responsible for the impact event.